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in order to create a platform, planks are required. Be warned that some things can be unlocked out of order: i.e. New buildings can be unlocked using these points. SCIENCE is created by inventors and stored as points. potatoes become food when they are grilled.Some various goods are building materials, i.e., logs can be milled into planks, the first advanced good needed. Some various goods are some kind of inbetween in a production chain, i.e. Various goods is an overarching term for a lot of other goods that are available to be produced and stored. These three make up the backbone of your beavers civilization. Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Logs are harvested from trees, with varying returns based on tree types.įood is the stuff that keeps your beavers beavering. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town. If there is anything you want me to elaborate, let me know!
#TIMBERBORN DAMS FREE#
Please, feel free to leave me constructive ideas to add, but please don’t nitpick at my every word. I can not write a be-all, end-all guide, but I do hope I can share some insights with you. I may not cover all topics, as my focus is to cover some basics and then discuss what I feel are some oblique or maybe obscure mechanics or byproducts of mechanics that I have stumbled across. There are some mechanics that I struggled with, and I want to pass on my knowledge to others so that they don’t have to go through the same struggles.
#TIMBERBORN DAMS HOW TO#
This guide will hopefully give you some insight into how to work with your beavers to survive and thrive.
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This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs: growth of industry by renewable resources. Check out some of our other Timberborn guides to stay on the right track.You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers. If you intend on creating a fully sustainable, elaborate city in Timberborn for your beavers, you're going to want some gears in your back pocket. These buildings include all of the following:Īs you can see, gears are essential to your colony's growth as they open up numerous doors for further storage and the production of anything you could need. Similar to planks, gears are a building ingredient used to construct higher-tier buildings and factories that will require research points to unlock. Now that you've got gears being made, build yourself a warehouse so you can store them. At this point, gear production will begin, using planks generated from your lumber mill at a 1:1 input/output ratio. Continue to play until you've accrued 100 research points, after which you can unlock the gear workshop.Ĭonstruct and connect a gear workshop to a water wheel. Depending on how many gears you plan on using, you can set up additional lumber mills and water wheel if you feel the need to. The lumber mill is where planks will be mass-produced, which are a required resource to make gears. Up next, you want to connect this water wheel to a lumber mill. The smaller the gap for water to flow, the faster it will spill out. If you want to increase the power, you can do so by increasing the flow rate of the river by creating a bottleneck with dams. The flowing water will spin the wheel and generate power for you. To do this, you're going to need to construct a water wheel in one of your rivers. The first step is generating power, which will be used to power the gear workshop where the gears are produced. We're going to start from square one here, assuming you've just created your new world.
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